However, the mechanic itself is broken and makes. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. It has been nerfed already but it's still annoying, not op. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. • 2 yr. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Fire damage dealt causes afterburn. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. A Burning Spy. This is objectively a bug, and not something that people commonly disagree on. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. this deals more then the detonator even at much damage. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Harvester promotional blurb. It's also a VERY fast projectile. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. degree (2. This issue is listed on the Source 1 official bugtracker. But I have two horrible suggestions to "fix" it. #3. I’m not judging the other persons skill in this situation. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The existence of this weapon was first discovered in the form of a VTF filename string found in. Incendiary Ammo: Upgrade for all Miniguns. The Pyro is a class whose combat strategies revolve around close-range combat. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Execution is a taunt for the Pyro with the Scorch Shot equipped. 5 (the number of particles per second) and add afterburn. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. After all, not every merc’s attire is lined with asbestos. 1. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Although they all. The plugin/server mod was created by UltiMario and Mr. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Sorted by: 6. Degreaser > Stock, especially in competitive. This is either through direct damage (W + M1) or the afterburn. O. Then MvM upgrades would be in casual. After all, not every merc’s attire is lined with asbestos. Just a thought. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. its only immune to afterburn. However, the mechanic itself is broken and makes. List of item attributes. July 12, 2011 [Item schema update] Added Strange quality. Allowing a combination with the Neon Annihilator. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. Loadout Stats. So Heres my idea on how we can fix/adjust pyros afterburn. N. Perhaps afterburn could persist without nerfs, but have the other changes. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Comrade Komko May 7, 2020 @ 6:03am. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Heangry. 5 seconds from 3 per tick for 10 seconds. At least not in my case. 6. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. All damage is rounded up to the nearest whole number. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. They could be way worse or way better. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Knife Level 1 Knife. O. You shouldn’t even be relying on afterburn. It does NOT count reflects sadly. T. CryptoTeam Fortress 2. 1. 3. Upon taking any form of damage while coated in this gas, the. 2. A 20% healing and resistance reduction is applied by afterburn. Many shooters allow you to score headshots from very far away with virtually any weapon. txt file. Bleed damage is applied to players that are bleeding. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. 3. For the base. This page was last edited on 11 July 2021, at 19:34. ago. I’m not judging the other persons skill in this situation. R. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. I think it deserves that respect. Flares fired from this gun bounce off enemies as well as allies before exploding. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. On hit the enemy suffers poison (bleed) damage for 2 seconds. Now, it makes sense to have afterburn in the game. Business, Economics, and Finance. We'll just stick with. tf has unique grade weapons for $0. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. is basically a good version of this weapon. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Medics might not be on the field, health kits might be hogged, etc. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Increased Revved Movement Speed: Upgrade for all Miniguns. The update will be applied automatically when you restart Team Fortress 2. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. direct flames do the normal amount if damage. T. T. Fan O'War. This issue occurs with DirectX level 100. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. 2 seconds Deals heavy damage with fire effect within 1. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Also reflecting flares will apply the afterburn damage penalty. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Changed: Now deals up to 100% higher base damage as the user becomes injured. Comrade Komko May 7, 2020 @ 6:03am. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Added: This weapon holsters 25% faster. O. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Airblasting gives reduced footing and air control for a short time. As it is, it's only a mild nuisance. But lets look at the other component of flamethrower damage, afterburn. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Reply More posts you may like. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. 837K subscribers in the tf2 community. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Anti-Pyro strategy. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. The Vaccinator. Shotgun + reskins. The Sniper can use Jarate to extinguish himself or his teammates. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Blue, with additional coding by Isatis and InvisGhost. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. However, the mechanic itself is broken and makes. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Even then cleaver and wrap assassin are very good. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. #2. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. First you need a filter_damage_type set to crit damage. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. 165. Probably not the Degreaser though for the afterburn damage penalty. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. 5 seconds of afterburn (down from 10 seconds). In addition, targets are now considered wet when doused. However, when I look at afterburn, I don't see something that's supposed to be lethal. Because Pyro's long range capabilities are currently too strong. ago. With afterburn immunity and over 40% fire protection. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Pyro is also given the name "Pat Bates" in the game. The difference in switch speed has never felt tangible enough to. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The main. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. However, the mechanic itself is broken and makes. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Press your reload key to cycle through resist types. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. It's a shame this weapon has become a running gag in TF2 updates. On the Detonator's wiki page, it says the following under base damage: . After nine years in…The Team Fortress Classic Pyro sucks. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. 25x) 75% bullet resistance: took 7 damage (0. T. The magnitude of the damage increase depends on the afterburn's remaining duration. Seriously- Theres so much to get rid of fire it's pitiful if you die. Shortstop is a good scattergun sidegrade. so they aren't aware it's afterburn-specific. • 3 yr. +200% afterburn damage bonusAny after damage effect should be hard to apply. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. In the context of a team game, the afterburn mechanic makes more sense. Listed as "-20% damage penalty". In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Fire A Burning Spy. 20:2711. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. How do you think the Afterburner will function if it's. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Afterburn Duration Timer. These can be essential for survival. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Strange Part: Damage Dealt. A D. There is NOTHING wrong with this. Weapon and items: Positive Additive Attributes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. I think it deserves that respect. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Flare Gun + reskins. With bonus afterburn damage and bonus damage with ranged weapons. A D. Strange Part: Damage Dealt. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. A D. Guaranteed mini-crits vs crit-boosted targets. After all, not every merc’s attire is lined with asbestos. We'll just stick with. Question on calculating Scorch Shot damage. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. 6). The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. I agree with you on the degreaser’s afterburn penalty being a big deal. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. While healing, provides you and your target with a constant 10% resistance to the selected damage type. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. because ♥♥♥♥ logic. Afterburn. Kukri Level 1 Kukri. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. notnheavy_flamethrower_falloff (0. Seriously- Theres so much to get rid of fire it's pitiful if you die. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. All flare guns are overpowered. A Spy disguised as a Pyro still receives afterburn. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. A D. 5 seconds of afterburn damage. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Name the filter something, like critdamage. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. So rather than a damage over time effect, its delivered as a chunk of burst damage. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. Ah. Machine in Mann Up mode. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. A D. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. The Scorch Shot is a community-created secondary weapon for the Pyro. 283 becomes 5, and 5. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. Medic. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. As it is a shield, simply equipping the Chargin' Targe provides the wearer. A D. The Axtinguisher is an unlockable melee weapon for the Pyro. It is pretty weak compared to the degreaser in a lot of situations. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. The only downsides to the degreaser are: less afterburn damage. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Flare Gun + reskins. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Allow heavy to better keep up with enemies and avoid projectiles. Passive reload. I'm aware the damage it does is. Pyro is a class very focused on comboes as-is. They increased the damage of Afterburn to 4 every tick for 7. The Harvester is a melee weapon for the Pyro. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. The Big advantages are. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. CryptoHell-met Jan 8, 2018 @ 9:54pm. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. The demoman is a high-damage dealing explosive projectile class. Ability to be spammed. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. This is best seen with using the Incendiary Cannon. And add a. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The following tables describe the possible attributes of weapons and items as contained in the items_game. Aim near their. Medic isn't a god. This would make lighting people on fire worthwhile. The 25% reduction of healing and resistance on direct damage was removed. This is so unreasonable. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Team Fortress 2. Bonk! Atomic Punch Level 5 Lunch Box. You can help TF2 Classic Wiki by expanding it. Things like that to essentially reward higher-skill. AshSystem • 8 mo. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. 1. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Marketplace: mplc. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). The only downsides to the degreaser are: less afterburn damage. Afterburn duration is now based on how long the target is in contact with direct flames. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs.